Thursday, November 19, 2009

The last image I completed, though it was the third that I started work on, probably the most successful of the the batch I tried to work in what I'd learned from experimenting with color and texture in the earlier pieces.

Background: Two scouts look out over the ruins of an imperial city from the top of a tall structure on its outskirts, a largely intact citadel stands at it center. Fires burn in several places, their source a mystery from this distance, an enormous crater can also be seen on the far side of the citadel.
The fourth image completed, when it became fairly apparent I was not going to be able to complete as many concepts as I would have liked I started trying to integrate more than one idea into a piece, when I started this I was having trouble nailing down a good environment piece so I tried to work one into an otherwise character focused image.

Not too much background for this, just the character in action wrecking some undead, the background is what finally inspired a workable environment piece.
One of the goals of this project was to work on my use of color and I wanted to practice that on at least one character, I still have a lot of details I need to complete for this sheet.

Background. Expeditions into the ruins of imperial cities are fraught with peril and some kind of protection is an absolute necessity. Many artificiers unwilling to trust mercenaries or men at arms gird themselves in arms and armor augmented by their own arcane abilities and personally lead such journeys. This particular example shows one such man clad in a partial suit of animate plate. These suits as the name implies seem to possess their own intelligence and strength, carrying themselves so that their wearers can move in what would otherwise be impossibly bulky gear. With the secrets of their creation seemingly long lost rumors and myths have sprung up to fill the void, the least damning of which still claim they are powered by the souls of fallen warriors, bound to the armor.
The second sheet finished, still wanted to focus on an item or prop but I wanted to build something more complex than the items on the equipment sheet. I'm much happier with the result of this than the first sheet, particularly what I was able to do playing with texture and custom brushes. Though parts of it remain a little looser than I would like but I still think its worth including in my portfolio at this time.

Background: With the collapse of imperial power and the upheaval that followed much was lost, almost any item intact or otherwise is prized by the current generation of artificiers and smiths. Once used as a means to carry items on long overland journeys many of these creations are now used by those willing to brave the ruins in search of lost treasures. Over time many of these platforms have been covered in carvings and runes by their handlers, some mundane crests or heraldry, others symbols of power meant to reinforce the magics that keep the platforms aloft or to ward off the horrors that lurk in the shadows. With their appearance becoming ever more arcane and the nature of what they are now used for many have taken to calling them sarcophagi.

Equipment

The first piece I finished, I wanted to start with something relatively simple and work up in complexity. I'm not unhappy with this but I'd like to revisit it and develop some of the ideas further. To give some background to it from left to right, ornate flail bodies and heads, a gauntlet, scroll tube, and shield with a built in gauntlet.

Sunday, November 15, 2009

Color and Stuff


Trying to get some interesting lighting going here, particularly to add some color to stone buildings built in a rocky valley.

Saturday, November 14, 2009

Still having issues with moving between computers completely wrecking the brightness and contrast of the image

Friday, November 13, 2009

Thursday, November 12, 2009

work continues

Environment

Last but certainly not least in line to get finishing touches, this image has been driving me crazy, trying to capture the scale I'm looking for without losing that sense of medieval architecture has not been easy, nor am I sure I've been entirely successful yet.

Tuesday, November 10, 2009

Monday, November 9, 2009

On Monitors


Moving between computers in the lab which all have different color settings is making this thing a nightmare to work on. Finally figured out why so many people were telling me it looked dark on their screens though, apparently when I started laying down color I was on one that was unusually bright and saturated.

Sunday, November 8, 2009

Color in a very wip state


Making an effort to really push brighter more saturated color into my work, results so far are interesting to me though I am not wholly satisfied with them as of yet

Saturday, November 7, 2009

Friday, November 6, 2009

Thursday, November 5, 2009

Action Pose

Giving the character a little more life, more to come of course

Monday, November 2, 2009

Saturday, October 31, 2009


I really don't have anything to say to add to this, just posting to make a thorough step by step

Thursday, October 29, 2009


Bit by Bit

Step 3


Progress or something, trying to keep the "headless" silhouette without the armor getting too ridiculous.

Wednesday, October 28, 2009

Hey whatdaya know...


...its more character stuff

Tuesday, October 27, 2009

Character Art




Take another fast stab at a character design just to work on something other than the environment piece, still very much work in progress

Environment art











Layout 1










Layout 2

Still having issues, showing the scale that I want to while keeping the complexity of the image manageable.

Working on a variety of things for the project right now, not sure what in particular I might use this for but I like it enough that I'll throw it up here.

More work, with figures added for scale.

More of item sheet 2


An in progress shot from ealier, gotta remember to update this site

Thursday, October 22, 2009

Sarcophagus


Design for the second item, this began as a reliquary but started to change as I worked on it. The idea now is more of a large hovering platforms towed across the battlefield by chains, the why of that I'll detail more later.

Starting drawing a handguard as well as other bits of extras that could be attached to the flails before I had to move on to the second item/object, I hope to have time to revisit this idea when I come to character development.

The last head I finished for the flails as well as an alternate body.

More items


Another alternate Head for the flail, trying to make sure its distinct from the preivous ones but still obviously fits with them.

Saturday, October 10, 2009

flail progress 2


Second head designed

Thursday, October 8, 2009

Flail progress


Starting work on the final sheet, will have a color study and alternate head/decorations soon.

Monday, October 5, 2009

Item Concept 2

Item concept is making some progress. Currently playing with the idea of a flail that uses a weighted censor containing coals or some other burning substance as its head. On an unrelated note it would be just great if Scad could provide a working internet connection in the dorms.

Sunday, October 4, 2009

More doodles


Haven't come up with anything particularly inspiring but just to put something on paper.

Item 1 Concept 1


Quick concept for the first prop.

Research and referance


Pulling together a collection of images since I'm starting on props this week, trying to find a balance between realism and a distinctive style.














Tuesday, September 29, 2009

Final Pitch Presentation Progress

Alliterations aside my final pitch is coming together, #3 will be filled in with concept sketches for the power point. I have also learned that I cannot paste directly from Microsoft Word into this blog which is really making me an appreciate WordPad more.

1. To Produce at least six pieces of concept art including prop, environment, and character focused pieces from an original setting of my design. I will focus on technical aspects of the work including improving my integration of perspective and conceptual aspects as I design an original world. This will benefit my portfolio by improving the average quality of and diversifying the types of works present in it as well as showing that I can maintain a consistent style and mood across multiple pieces.

2. I wish to develop a post apocalyptic fantasy setting as I feel this combination of themes has only rarely been used in games in the past. To that end I intend to development two props (or sets of props) that would be appropriate to the world, two different environments, and interior and exterior space, and two characters from two different factions.

3. Place holder

4. Technical concerns for the project are limited as I have worked extensively with all of the tools I intend to use. The biggest potential issue I can see myself facing is file corruption or loss of and feel that keeping backups on both SCAD’s network and my personal computer almost guarantees I will not suffer a significant setback.

5. Schedule:
Week Four : Design and completion of first prop
Week Five: Design and completion of Second Prop
Week Six: First Environment
Week Seven: Second Environment
Week Eight: First Character
Week Nine: Second Character
Week Ten: Presentation and clean up

Sunday, September 27, 2009

I suppose this should have been my first post on here but to expand on what exactly my project is I'm looking to produce at least six pieces of concept art including characters, environment, and props to flesh out a game world. The theme I've chosen for the project is a post apocalyptic fantasy setting as opposed to the more traditional sci fi take. While I doubt I'm the first person to think of this it haven't seen it done often before and am hopeful it will result in interesting or at least unusual pieces for my portolio. I currently plan on trying to adapt themes such as ruined cities and an undead/mutant plague which can easily be transferred to a fantasy setting as well as some equivelent to powered armor which should be a more interesting challenge to integrate.

Saturday, September 26, 2009


Furth character development, still likely to change significantly but its starting to come together
Putting ideas down on paper to try at set a mood. Leaning towards the idea of an apocalyptic fantasy setting, sort of the crumbling of the roman empire with magic.

Up and Running

Well, finally have the blog posted, will hopefully start uploading content later today.